Why do you want to work in Japan?
Associate Game Designer Interview Questions
980 associate game designer interview questions shared by candidates
Tell me about yourself. After this question the interview kind of turned into an enjoyable conversation regarding game history, game components, life as a game designer and life at Ubisoft.
Identify issues or points of improvement with the game. How do you approach on applying fixes or improvements in the design?
What was [design area] pipeline in [company X]?
Talk about a game you play? What do you like? What do you dislike? How do you improve it?
Test di vario tipo, che spaziano da un argomento all altro.
Not that much time complete the test. Be prepared to do it faster than expected.
What do you think is an example of a really well-designed game and why?
For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
Why do you believe games with a strong casual, social component frequently “come out of nowhere” and become viral hits?
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