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Game Engineer Interview Questions
1,450 game engineer interview questions shared by candidates
What is the main difference in scripting in Unity3d and xcode?
Linear algebra and many C++ topics
Simple questions on OOPS concepts, run time polymorphism, basic 3D math,collision detection, past projects etc.
what is bit masking
Implement a raytracer using KD-Trees.
The technical test was about procedurally finding out how to put puzzle pieces together. I can't post the pictures but here is part of the question: This question will involve counting and listing how many different ways a given set of square puzzle pieces can fit together; an example of what these pieces might look like is given in Fig. 1. Our objective is to arrange these pieces so that they form an n × n square. Each piece may only be rotated to find different possible solutions, as flipping a piece does not constitute a legal move within the confines of this problem. In general, a set of puzzle pieces can lead to anywhere from zero to multiple unique solutions; see Fig. 2 for an example solution when n = 2.
What is the first method that gets called when a script runs in Unity?
What are hyper-casual games?
Tell me about your past experience
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