Why do you believe games with a strong casual, social component frequently “come out of nowhere” and become viral hits?
Game Software Interview Questions
5,240 game software interview questions shared by candidates
For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
Are you still interested in Fortis Games now that you know we don't actually hire Game Directors directly?
All questions were about the task.
Tell me about yourself and how did you fall in love with games
Basic and regular questions during interview
Mainly questions about your works, and your interests in the roles.
Not that much time complete the test. Be prepared to do it faster than expected.
What do you think is an example of a really well-designed game and why?
What was a difficult situation in your past and how did you deal with it
Viewing 3621 - 3630 interview questions