a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
Graphics Programmer Interview Questions
162 graphics programmer interview questions shared by candidates
What is deferred rendering
C++ related question and algorithm.
difference between deferred and forward rendering, how compute shaders work, C++ map and unordered map, ...
Many questions about C++, OpenGL and 3D in general.
What's the difference between forward and deffered algorithms of rendering?
Heavily based on pointers and C++, bit manipulation
what are oops concept?
PBR-related stuff, and explaining some bits about it
What is antialiasing and name 5 different AAs? Array of values to move zeros to the front, non-zeros to the back. Spot what is wrong with this code - 0 instead of O (basically do you have two eyeballs question)? Egg dropping problem, jar of 2, marble sorting question.
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